Football Manager 2012
 Veterans know that the series is all about evolution, not revolution. 
It has been evolving steadily for almost two decades now to become so 
vast and complex that it's not really an entry level game anymore. Even 
experienced players who have missed a few iterations are likely to find 
the sheer depth and number of options daunting. Everything is in here 
from dealing with agents and mollycoddling egotistical star players to 
fending off scoop-hunting journalists--as you try to mold your team of 
virtual hit and hopers into a trophy harvesting machine.  This year’s introduction of a much needed tutorial mode helps to steer newcomers through the labyrinthine options and is a great addition.
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 area of improvement has to do with the transfer market, with the 
contract system being tweaked to streamline the process. There are so 
many elements to consider duration of contract, win bonuses, appearance 
bonuses, goal bonuses, promotion bonuses, agent's fees, relegation 
release clauses, non-promotion release clauses, minimum fee release 
clauses, promotion bonuses, loyalty
 bonuses, sell-on fees, and a whole metric boatload of other stuff any 
or all of which might be demanded by the player. When contracts are offered, players make 
various counterdemands, and with so many variables, negotiations can get
 rather convoluted. This year, a padlock symbol appears next to each 
clause for the first time. Clicking it sets that element as 
nonnegotiable, saving time and making it easier to keep a cap on your 
spending.
Team
 talks include a new level of depth, thanks to the addition of different
 tones of voice. When you address the lads before matches, at half time,
 and after the final whistle, you can be aggressive, passionate, calm,
 cautious, or reluctant in your manner, and each tone has its own 
associated set of comments. If you choose wisely, players will respond 
positively. If you choose poorly, they might lose motivation or maybe 
even go into a strop. The more you learn about your team, the more you
 come to understand how to coax a positive response from individual 
players. If that's too long winded for you, you can always let your 
assistant manager take the team talk, which gets you into the match far 
quicker.
This ability to delegate responsibility has become more and more important as the Football Manager
 series has evolved in its complexity. Almost every element can be left 
up to your backroom staff members to deal with, and they call regular 
meetings to keep you in the loop. What's more, they also make 
suggestions that you can quickly take action on with the click of a 
button. Of course, you can also micromanage every facet of the game to 
your heart's content if you want. You can interact with players, set 
training schedules, talk to the 
media, badger the board for extra funds, wheel and deal in the transfer 
market, hire and fire backroom staff, and issue individual instructions 
to each player on game day.
Use the tactics screen to customize formations and issue instructions to players.
One
 of the cumulative problems with layering on new features year after 
year is that squeezing more and more functionality into a creaking 
interface without having it break isn't easy. Football Manager's 
presentation underwent a major overhaul a couple of years back, but the 
problem of presenting so much information clearly without the need for 
dozens of screens remains. The Overview screen addressed this, and this 
year it’s been made more powerful for players running the game at higher
 screen resolutions. The higher the resolution, the more info boxes you 
can fit on the screen.  As before, you can 
choose which boxes you want displayed, allowing the main screens to be 
customized with the information you want to see at a glance.
An
 interesting addition to the formula is the ability to turn leagues on 
and off at any time during the game, which is something that's been 
missing for years. Previously, you were stuck with the leagues you chose
 to activate when you started a new game. Now, if you fancy a season in 
Portugal, you can activate the Portuguese league as playable and look 
for a job there. Likewise, you can shut down any playable leagues you 
have sucking up processor power at any time. The more leagues you have 
running, the slower the game will run.
The
 3D match engine has been improved with a couple of new views, more 
animations and more featured stadiums. It's still not great, though. 
Given the current benchmark of 3D football games, there's simply no 
place for such rudimentary and inexplicably processor hungry graphics. 
The classic 2D match display is still preferable for aesthetics and 
functionality, allowing you to cheer for those small, colored circles 
one moment and curse them as fatherless heathens the next; punch the air
 when they score and slump head in hands when those awful words "But it 
won't count" appear in the commentary bar. Raw emotion though is what 
football is all about, and Football Manager delivers it in spades.
Higher resolutions offer more screen real estate to display stats and messages.
It
 can be frustrating when things start to go wrong; you'll be tearing 
your hair out trying to understand how your side managed six wins in a 
row, yet all of a sudden, it can't find the net with the exact same 
tactics and starting lineup. There’s an occasional sensation that the 
game is playing you, that if you start doing too well the wheels will 
inevitably come off. Then, just as you’re on the brink of hitting reset 
it throws you a bone. To misquote the immortal words of Michael 
Corleone, "Just when you thought you were out, it pulls you back in."
There's
 a little bit more of just about every element compared to the 2011 
version. There is better scouting and more interaction, as well as lots 
of tweaks and streamlines, but there's nothing monumental. It really 
depends on how important it is to you to start off the game with all of 
this year's transfers in place, bearing in mind that a season into the 
game, everything will change anyway. Football Manager remains the only 
football management sim you need; just don't expect an easy ride, 
especially if this is your first dalliance. If you stick with it, 
though, it could change your life.
Processor= 1.7GHz
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