Resident Evil Operation Raccoon City takes the series in a completely new direction and offers a style of gameplay yet to be seen from the franchise.
The
monstrous mutated scientist stares you down, but you aren't worried
you've got powerful guns at hand and three teammates at your side. But
just when you think you know the rules, Resident Evil Operation Raccoon City breaks them.
At
first, you can't turn and run; all you can do is slowly back away and
shoot. If you brought a shotgun to this unexpected battle, sorry you
really should have brought an assault rifle if you wanted to be
effective here, assuming you have enough ammo in the first place.
Eventually, you're allowed to flee, but the game doesn't tell you that,
and so you back into the streams of flame bursting from the corridor's
walls.
Want to run past the beast? There's an invisible barrier on
either side. You'd suppose that AI-controlled teammates might help, but
they're not even in view, apparently filing their nails in the corner
while you get caught in an inescapable series of knockdown attacks. The
entire scene is absurdly bad, as if the game is actively working to make
you hate it.
The
game's problems are a true shame considering the possibilities. The
aforementioned boss fight versus the infected William Birkin puts an
intriguing spin on events you might have already witnessed in previous Resident Evil games. You're a member of Umbrella Security Services' special Wolfpack
team in Raccoon City, where the T-virus has turned the population into
voracious zombies, and mutant dogs lurk in shadows, ready to ravage the
defenseless. From this new perspective, you face a glowering Nicholai
Zinoviev and watch Ada Wong wilt in Leon Kennedy's arms. You infiltrate
storied locations like the Raccoon City police department, and fight off
zombies in front of the Kendo Gun Shop. Some of these regions are
legitimately atmospheric city streets are awash in a neon red glow, and
ominous looking equipment hints at the atrocities that occurred within
Umbrella's underground laboratory.
You might miss some of the more subtle touches, however, given how dark Raccoon City is. This is a Resident Evil
game, so you expect to push through pervasive gloom. But environments
are poorly lit, everything cloaked in a dim cloud that obscures your
vision without ramping up tension. (Compare this visual design
to the infinitely superior Left 4 Dead 2, which provided proper visual
contrast and still elicited your innate survival instincts.) The
problems don't end here, though Resident Evil Operation RaccoonCity drowns in its own flaws, many of them so basic it's a wonder they appeared in a final product.
Even
the infection mechanic had promise, though it too is let down by the
item scarcity and abysmal AI. The gist a zombie might infect you with
the T-virus. You can heal yourself with an antiviral spray, but if you
don't have a can, you end up sprinting about, hoping the telltale blue
glimmer catches your eye before you fall victim to the virus's deadly
curse. Should you fail, the AI takes over for you, and you can only
watch as you barrel toward your teammates, who have no choice but to
shoot you down. If you play with others, no harm
done they can revive your limp body and you live to fight another day.
Your AI teammates, on the other hand, don't have the intelligence to
restore breath to your downed lifeless corpse.
You
might also become infected in Raccoon City's competitive modes, where
human players join the undead in their relentless quest to murder you.
There are four modes on offer, two of which had real promise. The most
enjoyable of them is Biohazard, in which G-virus samples appear on the
map, and teams race to collect them and return them to their home base.
That aforementioned mine might come in handy again here, should you
plant it near the enemy's home area. (Like zombies, other players blow
up real good.) The other promising mode is Survivor, in which two teams
mow each other down while waiting for a rescue helicopter to arrive. The helicopter has limited seats, and some heated action can occur in that mad dash to safety.
Team
deathmatch variants called Team Attack and Heroes round out the
selection. No matter which mode you prefer, however, you run into some
of the same problems as in the campaign flaky cover mechanics, long animations leading to damage loops, and so forth. Weapon imbalances are also a problem. Raccoon City
has a persistent leveling system in which you earn points that can be
spent on new weapons and abilities. You can earn more powerful weapons
in other shooters, of course, but pistols rarely make you an unstoppable
killing machine. In Raccoon City, that Lightning Hawk pistol, combined
with the game's quick draw aiming system, gives you an edge over players
with dinky weapons like heavy machine guns and bolt action rifles.
The unwelcome wagon arrives.
The
promise of more guns and special abilities might seem like the right
kind of lure for shooter fans looking to make Raccoon City their home,
but this home is a broken one. The newest Resident Evil aims for Left 4
Dead, but has none of its wit or precision. Where other multiplayer
shooters invite you to play again and again, Resident Evil Operation
Raccoon City's co-op campaign pushes you away. You could go back for
collectibles, but why would you return to something that isn't fun? Like
many of this game's design choices, it just wouldn't make sense.
Processor= Intel Core 2 Duo
RAM= 2GB
Graphicd Card= 256MB
Size= 6.55GB
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