Serious Sam The First Encounter It's a great looking, fun filled game that has plenty of visceral thrills and absolutely, positively the biggest battles in any shooter to date.
You'd
be hard-pressed to come up with a game that's anywhere near as intense
as Serious Sam, from Croatian developer Croteam. It's an extremely
fast-paced first-person shooter, featuring a great variety of weapons
and monsters. It's got a good sense of humor and a distinct style, and
it also boasts a very impressive 3D engine that's especially noteworthy
for its ability to display a huge number of 3D characters onscreen simultaneously. Actually, the sheer numbers
of foes you'll face is probably the single most remarkable thing about
Serious Sam.
Then again, the game has a lot of other great qualities,
such as its excellent multiplayer mode, its good sound effects, and even
its low retail price. It's undoubtedly a simple game at heart--but
Serious Sam does an excellent job with all the core gameplay elements
that are essential to any action game.
Enemies swarm from all directions...
One
look at the box it features Sam wielding a gigantic chaingun against a
horde of monsters and you'll get a pretty good idea of what the game's
all about. There's some context to why the game is set around the
ancient pyramids in Egypt, why Sam's
facing an alien menace all by himself, and why his enemies can teleport
into the vicinity without any notice. But all this is only to loosely
justify the nerve wracking action sequences in the game, as well as the
consistency in the level design. The levels in Serious Sam are progressively more challenging, but
most of them are very similar in their basic style. In this way, the
game is reminiscent of countless classic arcade games
Asteroids, Centipede, Galaxian, and so forth where the reward for
successfully completing a stage was the opportunity to fight your way
through something even more difficult. Indeed, much like in these older
games, Serious Sam even tallies a score for you based on your kills.
It's a rather risky approach ever since Valve's revolutionary Half-Life
in 1998, most shooters have focused on trying to justify everything
about themselves, in an attempt to give you some sort of reason for all
the shooting that's happening. But Serious Sam is much more
straightforward, like the '80s arcade classics but also like the classic
'90s first person shooters Doom
and Duke Nukem 3D. It completely succeeds in its simplicity, because the
game looks great, the controls are very responsive, and the monsters
are a real challenge to fight.
Serious
Sam plays much like any other recent shooter, but faster. Most players
will find that the default keyboard controls for movement and mouse
controls for shooting and aiming are ideal. Even the weakest enemies in
the game shoot fast, so you'll immediately find that quick reflexes are
necessary to survive in Serious Sam. Fortunately, all of Sam's weapons
are very direct--each new one you find seems bigger and stronger than
the last--and you need never worry about manually reloading them, using
alternate modes of fire, or anything of the sort. There's no time for
these things, since you're almost always busy fending off hordes of
quick, deadly monsters. Some of these will fire at you from a distance,
while many will simply rush towards you. All are utterly relentless. The
comical monsters in Serious Sam stand in stark contrast to the
beautiful if sparse Egyptian settings in the game. Still, many of the
different monsters in Serious Sam are a pleasure to battle again and
again. They lunge at you so ferociously that, every time you manage to
dodge them, it's a near miss.
Processor= 733MHz
RAM= 256MB
Graphics= 32MB
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