The King of Fighters 2002 brings the series back to its roots by retiring the strikers and swapping the excessive features from the past three games for an enormous selection of characters. Now nothing stands between you and your opponent as you battle for dominance!
The King of Fighters 2002
is a 2002 competitive fighting game produced by Eolith and Playmore for
the Neo Geo. It is the ninth game in The King of Fighters series and
the second one produced by Eolith and developed by SNK Neo Geo (formerly
Brezzasoft). The game was ported to the Dreamcast, PlayStation 2, and
the Xbox. The PS2 and Xbox versions were released in North America in a two in one bundle with the following game in the series, The King of Fighters 2003.
The King of Fighters 2002 PC Game Free Download Full Version
NONA returns to do character artwork, as he has since the previous installment.
SNK Play more has produced a remake titled TheKing of Fighters 2002 Unlimited Match for the PlayStation 2, which has been released on February 26, 2009 in Japan. The Xbox Live Arcade version was released on November 3, 2010.
KOF 2002 discards the 4 VS 4 "Striker Match" format used in the previous three games in the series and returns to the 3-on-3 Battle format originally used in the series up until KOF '98.
The game also revamps the Power Gauge system into a format similar to the one used in KOF '98.
Like previous games in the series, the Power Gauge is filled as the
player attacks the opponent or performs Special Moves during battle. The
number of Power Gauges the player can stock up increases by one with
each member of the team, with the first member of the team being able to
stock up to three Power Gauges, while the third member can stock up to
five. A single Power Gauge stock can be used to perform a Counterattack
and Evasion technique while guarding an opponent's attack, use a Super
Special Move, or initiate the MAX Activation state.
During MAX Activation, the player's offensive and defensive strength is increased for a short period
and can cancel any attack into another. In this state, a Super Special
Move can be used without consuming a Power Gauge stock. There are also
MAX Super Special Moves, which are Super moves that can only be
performed during MAX Activation with one Power Gauge stock, and MAX2 moves that require two stocks.
Processor= 733MHz
RAM= 128MB
Video Memory= 16MB
Size= 176MBDownload 1
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