Test Drive OffRoad 2 is a 1998 cross platform
racing game. It is the second entry in the Test Drive OffRoad series of
video games. Test Drive OffRoad 2 winds up being a better playing
racing game than Test Drive 5. Rated the Game 6.1 "It's a empty feeling
no matter how much air you catch or how many times the rad commentator
says "Awesome!" or "Sweeeet!".
Ready for high-flying off-road action in a huge assortment of the
world's most rugged trucks and SUVs? Wanna get your groove on with
intense pedal-stomping, fender-bending vehicular mayhem? Dying to check
out exotic and dangerous courses all over the world? You are? Really?
Cool.
Now all you've
gotta do is wait for a game that delivers all that stuff - because Test
Drive: Off-Road 2 sure doesn't.
In all fairness, off-roading might not be the ideal sport to try to base
a game around - or at least not in the hyperfrantic over-the-top style
Accolade chose for Off-Road 2.
Most of your time is spent with the accelerator smashed to the floor as you bounce all over the track, brushing up against invisible walls and careening back onto the course. Yeah, you get to ram other trucks and jeeps. But even if extreme off-roading would make for a great game, Test Drive: Off-Road 2 comes up short in so many different areas that it wouldn't matter anyway. There's a total of 12 tracks, but it's really six times two - running a course backward is counted as a separate track. Only four of those can be raced until you place high enough in competition, but when you do that, the first new track that's revealed is - you guessed - one of those four in reverse.
Most of your time is spent with the accelerator smashed to the floor as you bounce all over the track, brushing up against invisible walls and careening back onto the course. Yeah, you get to ram other trucks and jeeps. But even if extreme off-roading would make for a great game, Test Drive: Off-Road 2 comes up short in so many different areas that it wouldn't matter anyway. There's a total of 12 tracks, but it's really six times two - running a course backward is counted as a separate track. Only four of those can be raced until you place high enough in competition, but when you do that, the first new track that's revealed is - you guessed - one of those four in reverse.
Toss in some
high weirdness with the frame rate - it's either really choppy or the
graphics just make it seem that way - and engine sound effects that
sound like Keith Emerson's first attempt at playing a Moog, and you've
basically got nothing worth watching here unless you want to admire the
digitized 2D images of lifeguards or Arabs on camels.
Topping it all off is one of the laziest interface designs
I've had the displeasure of dealing with in a long time. Want a
first-person perspective? Fine - you don't get a hood, wheel, or
speedometer, just a ground-level view of those dubious terrain graphics.
I know, you
want to check out the instant replay and savor some of those killer
jumps you made in the last race - but you're out of luck again because
there's absolutely no instant replay whatsoever. muhammadniaz.net And a
word of warning to you fans of hard core metal and industrial rock who
might be tempted to pick this game up for the soundtrack tunes by
Sevendust, Gravity Kills, and Fear Factory: Don't bother. There's a
total of four tunes here (guess it matches the measly number of
available tracks at the start of the game), and only one of them is
worth a listen.
System Requirements:
System: Pentium III CPU 500 MHzRAM: 128 MB
Video Memory: 16 MB
Size: 51.81 MB
OS: Windows 98, 2000, XP, Vista,and 7
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